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Image by Jeremy Thomas

Space Shooter

Role: Game Developer & Designer
​Genre: Arcade Style Shooter
​Engine: Unreal 4.26

Game Overview:
Based on the classic arcade game Asteroids, this project was meant to showcase the abilities learned in our program. I was given a design document that featured expectations and issues that needed to be resolved. I had to execute these expectations on time and by the deadline. Space Shooter was the first game I ever fully created. 
I used Unreal Blueprints to create the game from start to finish. Assets were simple shapes created in Unreal. 

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I enjoyed working on this game, as it was the first time I could put all my skills learned into practice. It was a rewarding experience, and I learned a lot about problem-solving.  I enjoyed being able to look at a game and think like a designer: "How did they get the timer to count?", "How did they create the scoring system?", etc, and then recreate that. 

Let’s Work Together

Get in touch so we can start working together.

Email: dacey.okelley@gmail.com

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